A Computational Model of Genre
By Allyn Waller
Genre is a bit of a puzzle; it is generally agreed that certain authors and works can be grouped together, and the groupings of ancient texts into genres are not generally contentious, but a single, definitive definition of genre remains elusive. This paper presents a computational model of genre based on shared, co-occurring vocabulary as a complementary approach to genre. Using Greek historiography as an example, this paper argues that there is a strong, direct link between vocabulary and genre, and that a model based on vocabulary is useful for investigating issues of genre.
Semantic Intertextual Search with Latin Word-Embedding Models
By Joseph P. Dexter and Pramit Chaudhuri
This paper describes optimization of a computational method for representing semantic information in Latin texts and application of the method to identifying intertextual relationships of literary significance.
Gaming the Classroom: Assassin's Creed Odyssey as a Learning Tool for First Year Undergraduates
By Debra Ann Trusty
After teaching undergraduate students for over a decade, the most frustrating learning gap I have encountered is the disparity between accurate reconstructions of the Classical world and the erroneous material that has been perpetuated by pop culture (e.g. The History Channel’s Ancient Aliens).