The Work of Play: Ancient Worlds in Digital Gaming
By Dunstan Lowe, University of Kent
The Work of Play: Ancient Worlds in Digital Gaming
In the past few decades, classical antiquity has undergone two transformations. Digital tools and methods have changed how we study it; digital media have changed how we imagine it. This paper argues that these processes have many intersections, to such a degree that ancient-world games should be included in the repertoire of digital tools for classicists.
Digital Rescue: Transkribus as a tool saving Wüst’s Lexicon Aristophaneum (ca. 1910) from oblivion
By Jeff Rusten and Ethan Della Rocca, Cornell University
Digital Rescue: Transkribus as a tool saving Wüst’s Lexicon Aristophaneum (ca. 1910) from oblivion.
The purpose of this paper is to demonstrate the utility of the Transkribus tool for creating machine learning models that can transcribe handwritten documents written in multiple languages, both ancient and modern, and in multiple scripts. Our recent success in digitizing Wüst’s Lexicon Aristophaneum (handwritten in German, Latin, and Ancient Greek) offers proof of the utility of this tool.
Translation Alignment and Machine Learning for Classical Languages
By Chiara Palladino, Furman University, and Anna Muh, University of Washington
Translation Alignment and Machine Learning for Classical Languages
The State of Digital Classics in 2024
By Gregory Crane, Tufts University
The State of Digital Classics in 2024