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The Work of Play: Ancient Worlds in Digital Gaming

By Dunstan Lowe, University of Kent

The Work of Play: Ancient Worlds in Digital Gaming

In the past few decades, classical antiquity has undergone two transformations. Digital tools and methods have changed how we study it; digital media have changed how we imagine it. This paper argues that these processes have many intersections, to such a degree that ancient-world games should be included in the repertoire of digital tools for classicists.

Digital Rescue: Transkribus as a tool saving Wüst’s Lexicon Aristophaneum (ca. 1910) from oblivion

By Jeff Rusten and Ethan Della Rocca, Cornell University

Digital Rescue: Transkribus as a tool saving Wüst’s Lexicon Aristophaneum (ca. 1910) from oblivion.

The purpose of this paper is to demonstrate the utility of the Transkribus tool for creating machine learning models that can transcribe handwritten documents written in multiple languages, both ancient and modern, and in multiple scripts. Our recent success in digitizing Wüst’s Lexicon Aristophaneum (handwritten in German, Latin, and Ancient Greek) offers proof of the utility of this tool.